In the month that Brennan described as “worst that the business had ever done”, BrickPlanet made a small loss of $1,260.
Almost all companies make losses of tens of thousands of dollars in the first year. If Isaac's worst month was only $1,260, he may have made a very large profit in the good months.
Yet, Isaac claims that $3,500 in purchase reversals was enough to wipe out an entire year's profit.
The blog post barely attempts to correct what he claims are lies.
Saying he had little money, despite Blox City and BrickPlanet having been active for almost two years.
He even created a new Twitter account and simple website to prove to you that he was a new man.
But guess what: it never happened. It was a distraction. He was just playing time before starting it all again.
Despite having twice said he was leaving childrens' gaming and a matter of days after he claimed he was moving to California to pursue his visions.
I planned to release a video explaining much of the information you've read on this page but Isaac closed BrickPlanet before I could.
Nonetheless, you can read the script I produced but please bear in mind that it was written prior to the second closure.
I hate to say I told you so... So what happened to his start-up tech company? Or his job on the west coast?
...was read by Isaac Hymer who paid Max to coerce me (Ivo) to take it down. My webserver was IP banned from accessing brickplanet.com to prevent me from operating BrickPlanet Trade and the item notifier.
After Max stopped working for Isaac, he informed me of his opinions on Isaac, having worked for Isaac as a senior member of staff for sometime.
After I republished this page, Isaac rediscovered it and reached out to me. He asked me to take it down but didn't attempt to convince me that all of the evidence you're reading here is false.
When I refused, he made a cheap comment to me, the guy publicizing his behaviour, about the money that I, as a child, had spent on his website that he hadn't refunded when he closed it down.
Quoting Isaac, "I do not know how to develop games" but he was happy to take your money on false promises anyway, for three years.